Financials in millions USD. Fiscal year is February - January.
Breakdown
TTM
12/31/2001
12/31/2000
12/31/1999
12/31/1998
12/31/1997
Revenue
1
1
6
4
12
16
Revenue Growth (YoY)
-50%
-83%
50%
-67%
-25%
167%
Cost of Revenue
0
0
0
2
6
6
Gross Profit
0
1
6
1
6
10
Selling, General & Admin
0
1
6
8
11
8
Research & Development
1
1
1
4
5
3
Operating Expenses
2
2
9
14
17
12
Other Non Operating Income (Expenses)
0
0
0
0
0
0
Pretax Income
-1
-1
-5
-17
-11
-4
Income Tax Expense
0
0
0
0
0
0
Net Income
-1
-1
-5
-11
-11
-4
Net Income Growth
-75%
-80%
-55%
0%
175%
-43%
Shares Outstanding (Diluted)
40.56
16.41
15.39
11.44
6.51
6.34
Shares Change (YoY)
155%
7%
35%
76%
3%
0%
EPS (Diluted)
-0.04
-0.11
-0.36
-1.02
-1.78
-0.67
EPS Growth
-86%
-68%
-64%
-43%
163%
-40%
Free Cash Flow
0
0
-3
-7
-12
-5
Free Cash Flow Per Share
--
--
--
--
--
--
Gross Margin
0%
100%
100%
25%
50%
62.5%
Operating Margin
-100%
-100%
-50%
-325%
-83.33%
-12.5%
Profit Margin
-100%
-100%
-83.33%
-275%
-91.66%
-25%
Free Cash Flow Margin
0%
0%
-50%
-175%
-100%
-31.25%
EBITDA
-1
-1
-2
-11
-9
-2
EBITDA Margin
-100%
-100%
-33.33%
-275%
-75%
-12.5%
D&A For EBITDA
0
0
1
2
1
0
EBIT
-1
-1
-3
-13
-10
-2
EBIT Margin
-100%
-100%
-50%
-325%
-83.33%
-12.5%
Effective Tax Rate
0%
0%
0%
0%
0%
0%
Key Stats
Prev.Close
$0.0067
Open
$0.01
Day's Range
$0.0067 - $0.01
52 week range
$0.0037 - $0.032
Volume
1.0K
Avg.Volume
2.1K
EPS (TTM)
-0.06
Dividend yield
--
Market Cap
$876.8K
What is IENT?
iEntertainment Network, Inc. develops and publishes proprietary Internet, mobile and online multi-player games. The company is headquartered in Burnsville, North Carolina and currently employs 18 full-time employees. The firm develops and publishes online multi-player games. The Company, through its Internet distribution infrastructure, offers online gamers a variety of free and subscription-based games and services, including simulation, parlor, strategy, role-playing, and action games. Its online multi-player game includes WarBirds, which has logged over 2.5 million hours of online game time with players in approximately 70 countries. The firm's MEGA player technology enables the implementation of large-scale multi-player games on the Internet, which allows approximately 300 players to play simultaneously in the same game arena by minimizing latency and addressing problems, such as onscreen warping. Through its MPG-Net, the Company acquired a series of advertising-supported bingo, casino and other free games.